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Grade 6 CTE Utah Standards

51 standards - Utah standards

These are the official Grade 6 CTE Utah standards โ€” the exact codes and student expectations grade 6 teachers are required to teach and Utah state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

1

Design

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1.1

Problem Solving Process

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1.1.a

Students will demonstrate knowledge of the four steps of the problem solving process

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1.1.a.1

Define Problem

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1.1.a.2

Prepare Solution

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1.1.a.3

Try Solution

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1.1.a.4

Reflect on Outcome

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1.2

Algorithms

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1.2.a

Students deconstruct a task into an algorithm (simple steps).

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1.2.b

Students write an algorithm as pseudocode.

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1.3

Development Process

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1.3.a

Students demonstrate knowledge of the development process

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1.3.a.1

Planning

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1.3.a.2

Designing

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1.3.a.3

Build

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1.3.a.4

Test

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1.3.a.5

Publish

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2

Game Development

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2.1

Game Concepts

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2.1.a

Student will explore genres of computer games

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2.1.a.1

action, adventure, role-playing (RPG), simulation, strategy, hybrid

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2.1.b

Students will demonstrate knowledge of player perspectives

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2.1.b.1

First Person, Third Person, Top-Down, 2D, 3D

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2.1.c

Students will demonstrate knowledge of the elements of a computer game

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2.1.c.1

characters, storyline, strategy, danger, rewards

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2.1.d

Students will regularly include #comments for the purpose of explaining, organizing, instructing, and ascribing.

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2.2

Sprites

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2.2.a

Students will define a sprite and identify the types of sprites used in a game.

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2.2.a.1

character, background, text

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2.2.a.2

static, animated

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2.2.a.3

player/hero, enemy, obstacles, projectiles, food, rewards Students will create unique variables for each sprite

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2.2.b

Students will apply gaming coordinate system knowledge to intentionally position sprites

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2.2.c

Students will demonstrate knowledge of sprite properties by controlling them with arguments in the code. (i.e. size, color, position)

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2.3

Motion

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2.3.a

Students will use loops to code iterations in a game. (i.e. spinning, shrinking, growing, positioning)

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2.3.b

Students will write code to control a sprite's velocity, acceleration or gravity.

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2.3.c

Students will create a sprite animation and use it in a game (i.e. frame by frame, looping)

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2.4

Control

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2.4.a

Students will code events to allow the user to interact with a game. (i.e. mouse click, keystroke) Students will code conditionals to create collision events (i.e. score, lives)

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2.4.b

Students will incorporate user input in a game (i.e. guessing a number, choosing an adventure, madlibs)

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2.5

Randomization

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2.5.a

Students will write code to randomize behaviors in a game. (i.e. sprite images, position, color and size)

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2.5.b

Students will control randomization with ranges in code.

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2.6

Enhancements

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2.6.a

Students will create and call functions to customize a game. Students will write code to enhance the user experience

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2.6.a.1

creative openers/endings

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2.6.a.2

backgrounds (static/scrolling)

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2.6.a.3

timer

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2.6.a.4

sound/music

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2.7

Game Creation

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2.7.a

Students will participate independently or collaboratively in the development of a computer game that incorporates a development process and applies concepts learned throughout the course.

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